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1. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Sheldor Frye wrote: I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version! However, I miss the option to allocate just a part of the skillpoints that are available. Right now, all ski...
- by CCP Terminus - at 2016.02.01 11:52:02
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2. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Amanda Rekenwhith wrote: My question is this: It says points can be extracted if the character has 5,000,000 or more SP. Does this mean I can't milk an alt down to zero? If he has 5.8 million SP, only one million can be extracted? Or since he ...
- by CCP Terminus - at 2016.01.18 17:58:08
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3. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Kyt Thrace wrote: OK, My question is simple. After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet. I do not want a bunch of 0 level skills showing up. Why remove skill points...
- by CCP Terminus - at 2016.01.18 16:12:47
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4. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Roa Elim wrote: Dear Developer. Please can you tell us, what ore mining yield is intended at the end, with max skills to the Endurance? I made much maths, but you better know, where you want to have the Endurance positioned. Thank you and happy...
- by CCP Terminus - at 2015.12.21 12:12:51
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5. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Cristl wrote: The venture lists a '100% bonus to mining yield', and in the attributes section has a 'mining amount multiplier' of 2. That's correct. The endurance lists a '300% bonus to mining yield', and in the attributes section has a 'minin...
- by CCP Terminus - at 2015.12.19 13:54:39
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6. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Roa Elim wrote: Hi, i have full skills for this ship. It seems for me there is a bug. I only have an ore mining yield from 455 m3/min. With 300% boost from ship bonus, it should have a yield round about 700m3/min (3 mlu). Please tell me your ex...
- by CCP Terminus - at 2015.12.16 23:08:45
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7. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Walksalone wrote: I did not see any blue prints for the ice harvesters with this patch The blueprint is in the market under: Blueprints -> Ship Equipment -> Mining Lasers It's called the Ice Mining Laser I Blueprint. Note that the ORE...
- by CCP Terminus - at 2015.12.13 00:14:43
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8. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Anke Eyrou wrote: As an inventor and producer i presume the bpc required will come from the invention of the venture. Will the material requirements to build it be the same as that required to build the prospect? Not exactly the same but it ...
- by CCP Terminus - at 2015.11.27 11:29:51
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9. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Tribal Trogdor wrote: Anything on stats one the new faction ice miner? Is it still range bonus? LP cost? Is there going to be a dev blog on all that, or do we just have to wait and try to find it when it shows up on the test server? :D Should ...
- by CCP Terminus - at 2015.11.20 18:26:21
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10. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Capsuleer Service Executive wrote: I'd just like to point out there is a graphic of the Endurance on the Eve: Online homepage, on the December 8th update section. IT LOOKS BEEYOOTEEFULLLL!!! /cse I'm sure the art guys love hearing that :) I...
- by CCP Terminus - at 2015.11.19 18:35:30
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11. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up You can daisy chain ...
- by CCP Terminus - at 2015.11.17 15:03:53
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12. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Hal Morsh wrote: Selaria Unbertable wrote: CCP Terminus wrote: Discovery ... Role Bonuses: 200% bonus to Mining yield Are you sure it's not 100%? 200% would mean it can harvest 3 blocks per cycle. With all those durat...
- by CCP Terminus - at 2015.11.16 10:37:52
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13. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: 1100 is quite a lot of HP for a mining frig especially one with T2 resists and resist bonus don't you think? It has the same EHP (without the resist bonuses) as the Prospect, just focused more in shields. It's also less st...
- by CCP Terminus - at 2015.11.13 16:14:50
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14. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Orge Snorrsen wrote: Quote: Standard ore mining in a Endurance will be about as fast as a Venture due to the 200% role bonus to mining yield, but will be slower than a Prospect. Did i do the wrong maths myself, or is there something else...
- by CCP Terminus - at 2015.11.13 15:42:33
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15. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Penance Toralen wrote: CCP Terminus wrote: Slot layout: 3 H, 4 M, 3 L, 1 Turret I am curious to know why there are 4 M and 3 L on a armour tank hull? I would assume it is to limit the upgrades which can in fitted. CCP Terminus would y...
- by CCP Terminus - at 2015.11.13 15:11:03
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16. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: Franklin en Chalune wrote: There are ice harvester upgrades, which I assume will affect the new ice mining lasers as well as the regular ice harvesters, due to the mining laser upgrades affecting both strip miners...
- by CCP Terminus - at 2015.11.13 14:51:50
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17. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Jajuka Cirim wrote: CCP Seagull used a different name than Discovery during the Vegas keynote. Did anyone catch it? The Discovery has had it's name changed to the Endurance. This is to avoid confusion with Project Discovery, the citizen scie...
- by CCP Terminus - at 2015.10.27 13:52:04
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18. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Mag's wrote: CCP Terminus wrote: Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation. Ahh so a PR exercise, but it's still a done deal? Nice. Daniela Doran wrote: Yes...
- by CCP Terminus - at 2015.10.19 06:03:27
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19. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Aerasia wrote: Mag's wrote: This reply just makes it look like a done deal. How many features have even made it to the Dev blog stage without being implemented? Someone with a truly silver tongue may be able to get CCP to tweak some settin...
- by CCP Terminus - at 2015.10.19 05:30:39
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20. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Canadian Fire wrote: All things considered it's not really such a horrible idea, but I still don't like it. If it is to be implemented, I would like to see a hard cap on it. IE you cannot inject SP on characters with over XX number of SP. Or so...
- by CCP Terminus - at 2015.10.19 04:53:27
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